Draft #3 will be posted soon. I added a section about creating enemies, and made a few other small changes as well. I also made a alternative character sheet that is printed landscape, it has the character sheet on one half and the quick reference page on the other. I'm trying to get Tim to write a nice little introduction to 2d6 and roleplaying in general.
The only rule change that's been made is criticals. Rolling a 12 is a 1 in 36 chance, and +2 damage was just not exciting enough. So now when you roll a natural 12 to attack that attack automatically counts as a heavy wound. We were playing around with the idea of having some kind of bonus when you roll a 12 for damage, but decided against it in the end.
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