I just added a new feature to 2d6, thanks to Mark's marvelous idea: Abilities.
Abilities are generally non-combat skills/spells that do not fit in any other category. The xp cost to acquire them varies on the ability, as some are more useful than others. If you want a starting character to have abilities, you must take the points away from your skills. Abilities can be anything, be creative! When you have an idea that fits with your character and the game, discuss it with the GM and he or she will assign a cost to your ability. Sometimes the ability could even be free (this is where bribing your GM with cookies comes in handy).
Some examples of abilities are:
Flight (either magic, or your character created some awesome jet pack, or whatever)
Polymorph- being able to change shape, and change others. (She turned me into a newt!)
Water breathing
Invisibility
Race specific abilities- Vampires gaining health by drinking blood, Werewolves infecting others,
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