Monday, March 8, 2010

Rules updates

So, we learned a few things about the system during the game.

1) Racial attributes will change from having a +1 and -1 in specific attributes to having a +1 and -1 in specific categories. For example- Mark's Half-orc will have a +1 in physical, and a -1 in mental making his array 6/4/2. The math works out the same and it eliminates the problem of not having negative stats.

2) All weapons will be classified as Light, medium, or heavy. Light weapons have a +1 attack, and -1 damage, medium have no changes, and heavy have -1 attack, +1 damage

3) Shields- I didn't have any rules for shields until now. Now if you have a shield you have one more point in the melee defensive combat style than you would have without a shield. Shields provide no armor bonuses.

4) Flatfooted/Surprise attack. Not sure what I'll name this, but when you catch an enemy by surprise, they loose their dexterity from their defense score for that attack

Tim and I are going to try to create an Excel program that allows one to see the chances of getting hit and damaged under different circumstances. It's a bit too complicated for me, but Tim is good with that stuff and thinks we can pull it off. It should be pretty cool.

2 comments:

  1. Cool. I like the way this is coming along. The story is fun too. BobThrak likes to fight. :)

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  2. So Tim did end up making that excel program, and he wants you to know that "I have mathematically proved that my character is better than yours."

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