Inspired by an article posted on LRPGSW
I've decided to make a list of simple things players can do to improve games on a social level, many of which apply to outside the game table as well. Now some of these things may seem obvious, but trust me, I've seen them happen all the time. If you have more, post a comment!
1. Don't talk when someone else is talking. Not only is it rude, but it can't mess with the flow of the game. If you're in a big group, it's ok to have quiet conversations on the side while someone else is deciding what to do on their turn, but don't let it get out of hand. Sometimes when the GM is your friend, they may not be inclined to tell you to shut up because they don't want to abuse the power of being a GM, so do them a favor and shut up before they have to tell you.
2. Remember you are a guest in a person's home. Games are often held at someone's house. And I don't know about others, but my house is my personal space. If someone asks you to take off your shoes, don't complain. Don't touch the fragile glass trinkets without permission, and please don't go through the medicine cabinet (tempting as it is).
3. Cover your mouth when you cough or sneeze. Gamers are usually in close quarters around a table, please don't sneeze on them.
4. Keep away from controversial topics (unless you know the person's views and are close friends already) RPGers come from many walks of life and like everyone else in the world, can be extremely opinionated. Talking about real-life politics can make people very upset.
5. Be on time. It can get frustrating for the GM and the other players if they have to start multiple times. If you know you're going to be late or absent, call the GM and let them know.
6. Keep criticisms constructive. Most people don't mind getting suggestions on what to do or how to improve the game, however most people do mind being told that they suck.
7. Clean up after yourself. Please don't make the host pick up you banana peel or half eaten tuna sandwich.
Well said!! Perhaps there could be added the idea of do not interupt the flow of the game. If every other character dies in the water, just go along and die as well. Stopping the game just to argue about the situation makes the game slower and less fun.
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