Tuesday, May 25, 2010

Catica: the eve of battle

Things have been rather crazy at the wench bench lately. Eric, a promising young member of the Flayers interrupted the party with turning into a werewolf. Fortunately he was cut down quickly and was unable to infect anyone.

Ariel, an ambitious and attractive frost mage eyes the opening of a Lieutenant's position and is willing to do most anything for the job, including using her powerful magics to cool the drinks of her superiors. Bob and Garrett sent her to find out more about the lycanthrope and about the mysterious red shards Bob found in those pesky rats. Ariel knows of a similar kind crystals that come in pairs and resonate with each other, allowing for communication and remote control, though those crystals are extremely rare and are never this small.

Drool, searches the sleeping drunks and finds a small egg in a man's pocket. She thinks that it could hatch into a small lizard and maybe even a miniature Dragon, something that the wealthy often put collars on and name BoBo.

As the ashes of Eric were scattered to the wind, a Dwarven fellow came into the small inn, bringing with him a dozen huge wooden crates that stunk up the entire building making the wenches very unhappy. Drool opened a crate and recognized the contents to be humanoid remains that were stewing with raw necromantic energy. The problem with a product like this is even though the flesh carries a substantial amount of raw energy which can be crafted into many many things, is that the energy dissipates quickly and will become useless in a weeks time. And nobody really knew who they were supposed to sell the stuff to. So the stuffed all but one smelly crate in a warehouse, and called upon a few experts for their opinion and hopefully purchase of the meat.

A flying origami bird found it's way to the wench bench. It came bearing a message, a ransom note for Nog, with Nog's pin attached to it. After visiting a party store and finding out where Drool keeps her money (you do NOT want to know), Bob and Drool found themselves at the residence of an eldery Wizard named Sax.

Sax is a dealer in fine Magical artifacts, his store is held in his residence and only those who know that it is infact a store would know so. Just the way he likes it. Sax takes a sniff at the paper, and trades one crate of nasty dead things and a night with Mindy, and tells you that it came from the Adventurers' guild.

The group scout out the guildhall. It is a stone building that is three stories tall, with barred windows on the first floor. A mostly forgotten temple, made of the same stone sits next to the hall, they ask for a prophecy from the elderly Cleric who tells them that 'Goodness' is what has Nog and that goodness is their enemy.

The Flayers gather in the basement of the wench bench and start planning. Garrett secretly plans to kill Nog and blame it on the chaos of battle, leaving himself as Master Flayer, and also eliminating that pesky guild once and for all.

No comments:

Post a Comment