After almost losing the ever so important computer. The trio were invited to come to psyche for some counseling because of the recent incident.
Dr. Ding went, in hopes of doing some reverse interrogation on the therapist, which ended up as a complete failure.
Derik looked around on Aphrodite (the dating service) for someone who works for Hephaestus (the nano machine division) the only person who he found was a man looking for a man. Derik chickened out and did not call him. He looked around some more just for himself and found a Dr. Martha Walsh. Derik called her up, and after an amusing conversation was rejected.
After thinking about the recent events the group decided to pay Larry a visit at his apartment. They spotted him coming home with none other than Dr. Martha! Derik decides to spy on them and climbs up to the balcony. He calls Larry on his phone and promptly hangs up once he answers. Dr. Martha uses that opportunity to ask about Derik, and she mentions that she once had a fling with him (Derik wishes it were true.) The conversation then devolves into meaningless small talk and Derik decides to give them some privacy.
They all try to go home for the night. However, Dan's apartment is full of giant rats, Derik's apartment has been temporarily closed down due to some mold, and Ding's building is on fire. They all end up spending the night at the Cottage Inn near Athena.
Derik sneaks into his apartment and gets his spy kit.
Early in the morning, the three grab a bucket full of doughnuts and head over to Larry's place. Larry has no memory of giving Derik a computer and denies that he would ever give him that super awesome password. The group decides to meet up after work at the club, the raging monkey.
Dr. Ding has a new assignment. There has been a report of a rare virus that makes the ASR ineffective. Since the company does not want to excite many people over this, she has been assigned to a different building, and Dan and Derik have been reassigned as well.
The experiment shows mixed results. half of the lab rats were not effected by the ASR, proving that this is something that needs more research.
At around lunch time, the fire alarm goes off. The group decide to stay in the building and not evacuate like everyone else. The fire doors close, and get stuck. When smoke starts to leak though the cracks of the door, they realize that this is in fact a real fire and they need to get out. Dan and Dr. Ding pass out from smoke inhalation but the firemen break though just in time to get everyone out relatively unscathed.
You talk to some of the people who left the burning building, who claim to work for Master Arms, some kind of weapon manufacturing company. They say they are part of Guardia (who isn't?) yet none of you have heard of them. They say that the fire had started in one of their labs and that they do often work with dangerous chemicals but that is all the information you could get out of them. Company secrets and all.
At the Raging Monkey, you find Larry, Dr. Martha, and several of Dr. Martha's friends. Derik plants a bug on Dr. Martha's collar, and then dances a bit with Dr. Ding. Derik proves himself to be quite a good dancer, while Dr. Ding just looks silly.
Dr. Martha and Dan have a private conversation.
Dr. Martha gets quite plastered and Derik tries to get some information out of her. She keeps talking about fate and how the three of you have formed such an awesome team and how you keep mushing together in a big ball.
When you get back to the hotel, Dr. Ding and Derik review the bug recordings, and find the conversation that Dan and Martha had. It becomes obvious that Dan and Martha are working together, they bring Dan and ask him what is going on. Everyone is remarkably calm. Dan is reluctant to talk but assures them that no harm has come to them.
A few minutes later Dr. Christoph Berkowitz (the CEO of Psyche) comes in with Martha and a few other doctors. He is happy to finally meet the group is overjoyed at all the lovely data. He explains that during the holiday party they were given a customized hormone that increased the group cohesion. Military groups need to have that team attitude and group trust, and this drug is meant to speed up that process. He offers the three an antidote, but explains that there may be some residual effects. And explains that as a Guardia employee, they did sign an agreement, making this whole experiment legal.
They agree to take the antidote. Dr. Ding and Derik wake up in their beds with no memory of the past events. To them the past week has been quite boring. Dan goes back to work in psyche. And whenever they pass each other in the hall they can still feel that attachment, but it is vague and they do not admit to it
The End!
This blog follows the evolution of the 2d6 roleplaying game system, and the adventures our playtesters have endured. As well as my ramblings on roleplaying.
Monday, February 15, 2010
Saturday, February 6, 2010
draft #4
Draft # 4 is now posted.
Only rule change is that Athletics and Acrobatics are collapsed into one, and Mechanics will be added to the skill list. The rest is just fluff.
Page count: still 14
Only rule change is that Athletics and Acrobatics are collapsed into one, and Mechanics will be added to the skill list. The rest is just fluff.
Page count: still 14
Monday, February 1, 2010
Guardia Session 2
After a day and a half stuck in Quarantine with only each other and incident reports to keep you company, the three were released. Dr. Adam Gordon claimed that the lock malfunction was due to a softeware update, and the chimps aggressive behavior was probably because of a new chemical they were exposed to during research.
Larry, Derik's computer security friend left a short and cryptic message on his home answering machine.
The next day, the group sat in Dr. Ding's car, blaring music and discussing the situation. Their conclusion: something was up, but they have little idea as to what.
Dan's wound from the chimps is getting itchy and starting to piss Dan off a bit. Doctors think it's simply an infection and nothing to be concerned about.
Larry makes a scene, and claims his computer broke, telling Derik to take it to the basement where the rest of the junk is stored. They manage to use the password Larry gave him, and are able to access quite a bit of information and gather a few leads.
Lead 1: the shift before Ding's, are all fired. When you go talk to them, they all seem to have legitimate reasons for being fired, though the fact that three people working on the same project were all fired on the same day strikes you as odd.
Lead 2: You found the update, and an IP address that went along with it. At a Starbucks, one of the very few places in Guardia City that is not part of the corporation. When you went there, you found a poster claiming that Athena was not all that humane, accompanied with an email address. After some correspondence, you met with Jack, an animal activist/conspiracy theorist. He claims to have gotten some tips, and released the animal cages remotely to free the animals. When you explained to him what had happened, Jack felt used. And while he may be a bit on the crazy side, he could prove to be a useful ally.
******
In terms of rules, I've got a few new ideas for draft #4. Athletics and Acrobatics will be collapsed into one (which will be named athletics), and Mechanics will take up that empty slot.
Also, there will be "critical skill checks" as in if you roll a natural 12 (that's a 12 before you add anything) it will count as a success even if your total wouldn't have added up to be a success. It represents being very lucky and also of you know something specific from your past that applies (like in Slumdog Millionaire).
I'll also be adding some more descriptive stuff as well.
Larry, Derik's computer security friend left a short and cryptic message on his home answering machine.
The next day, the group sat in Dr. Ding's car, blaring music and discussing the situation. Their conclusion: something was up, but they have little idea as to what.
Dan's wound from the chimps is getting itchy and starting to piss Dan off a bit. Doctors think it's simply an infection and nothing to be concerned about.
Larry makes a scene, and claims his computer broke, telling Derik to take it to the basement where the rest of the junk is stored. They manage to use the password Larry gave him, and are able to access quite a bit of information and gather a few leads.
Lead 1: the shift before Ding's, are all fired. When you go talk to them, they all seem to have legitimate reasons for being fired, though the fact that three people working on the same project were all fired on the same day strikes you as odd.
Lead 2: You found the update, and an IP address that went along with it. At a Starbucks, one of the very few places in Guardia City that is not part of the corporation. When you went there, you found a poster claiming that Athena was not all that humane, accompanied with an email address. After some correspondence, you met with Jack, an animal activist/conspiracy theorist. He claims to have gotten some tips, and released the animal cages remotely to free the animals. When you explained to him what had happened, Jack felt used. And while he may be a bit on the crazy side, he could prove to be a useful ally.
******
In terms of rules, I've got a few new ideas for draft #4. Athletics and Acrobatics will be collapsed into one (which will be named athletics), and Mechanics will take up that empty slot.
Also, there will be "critical skill checks" as in if you roll a natural 12 (that's a 12 before you add anything) it will count as a success even if your total wouldn't have added up to be a success. It represents being very lucky and also of you know something specific from your past that applies (like in Slumdog Millionaire).
I'll also be adding some more descriptive stuff as well.
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